![]() Particles can be emitted from splines, 3D geometry, grids or text, then manipulated using forces and space deformers or multiplied using Stardust’s Replica system, making it possible to create a wide range of effects. Instead, artists can “add as many nodes and parameters as need to a single instance on one layer”. Thanks to its node-based authoring workflow, Stardust is intended to enable After Effects users to create complex particle effects without the need to use more than a single layer. The 1.1 update adds a range of new features, including the option to use 3D geometry as particle instances, HDR lighting, physically based materials, ambient occlusion and GPU acceleration.Īn one-stop node-based particle authoring system for After Effects Superluminal has announced Stardust 1.0, the official release of its promising modular 3D particle system for After Effects, and has released an ‘early adopters’ version of Stardust 1.1, the first major update.
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